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Welcome to my portfolio!

My name is Ezequiel Piñero, I’m Game Designer

I am a Game Designer with a creative and technical approach, focused on creating captivating gaming experiences. I offer experience in concept design, systems design, and level design, as well as team management, leading projects from conception to implementation with efficiency.

Experience

Project Featured
  • Genre: Roguelike
  • Engine: unity
  • Team Size: 10
  • Platform: pc
Project: Catalepsy
March 2024 – Present
Personal project – full : Full Time

A 3D roguelike with a third-person view set in a dark, religious-themed underworld. Players must navigate treacherous levels, face enemies, and progress through the infernal abyss while seeking ways to survive.

Role(s) and responsibilities:

  • Creation and Conceptualization: Idea and development of a 3D third-person roguelike set in Hell with a Christian religious layer, exploring deep themes of human existence.
  • Game Design Document (GDD): Development and writing to establish the project’s planning, design, and development, ensuring cohesion and clarity in the game’s vision.
  • Team Management: Recruiting, training, and leading a team of 10 people, coordinating tasks, and ensuring deadlines and objectives are met.
  • User Interface (UI) Development: Creation of wireframes and mockups in Figma, followed by implementation of the interface in Unity, ensuring a consistent and visually appealing user experience.
  • Level Designer: Design of the island in ProBuilder to define sizes, times, and game flow, ensuring a coherent and immersive player experience.
  • Investment Pitch Development: Creation of an investment pitch to highlight the game’s vision, potential, and market viability.
Skills Developed & Applied
Game Design
Gameplay Mechanics
Project Management
Team Leadership

Education

AI Art Masterclass for Game Designers
serravi.com/masterclass/ia/
AI Art Masterclass for Game Designers(2023)

Learn to use Artificial Intelligence tools like Midjourney and Stable Diffusion to generate visual references, enhance your GDDs, and create professional concepts and assets for video games.

Masterclass Game Design: Resident Evil VII
serravi.com/masterclass/resident-evil-vii/
Masterclass Game Design: Resident Evil VII(2022)

An analysis of the key design decisions that made this title a unique horror experience. Topics include the franchise’s direction shift, character design, narrative, environments, and sound design.

Masterclass Game Design: God of War
serravi.com/masterclass/god-of-war/
Masterclass Game Design: God of War(2022)

An in-depth analysis of the design decisions that made God of War one of the most influential games in recent years. Topics include: balancing familiarity and originality, level design, combat systems, narrative, character development, and how to create emotional stories.

Professional Game Design Course
serravi.com/professional-game-design/
Professional Game Design Course (2022 – 2023)

Complete Game Design program covering key areas of video game design: Psychology, Industry, Game Design (Methodology), and Professional Tools. Content: Book (275 pages), 9 additional audio lessons, and 4 mentoring sessions by Julián Serravi.

Technical Specialist in Computer Systems Management
IES Santa Isabel de Hungría
Technical Specialist in Computer Systems Management(2007 – 2009)

Specialized in system maintenance, network management, and technical support, ensuring optimal performance and security. Equivalents: Formación Profesional (Spain) – BTEC National Diploma (UK) – Associate Degree (USA)

Interested in my profile? Let’s talk!