
Welcome to my portfolio!
My name is Ezequiel Piñero, I’m Game Designer
I am a Game Designer with a creative and technical approach, focused on creating captivating gaming experiences. I offer experience in concept design, systems design, and level design, as well as team management, leading projects from conception to implementation with efficiency.
Featured Projects

Launch 2025
Project: Catalepsy
Dive into Catalepsy, a roguelike that blends the exploration of the underworld with a deep reflection. Discover how systems, levels, and mechanics intertwine to create a unique experience, where every challenge reflects an internal struggle. Explore how narrative and design come together to immerse the player in an adventure where uncertainty is key.
Explore ProjectExperience

- Genre: Roguelike
- Engine: unity
- Team Size: 10
- Platform: pc
A 3D roguelike with a third-person view set in a dark, religious-themed underworld. Players must navigate treacherous levels, face enemies, and progress through the infernal abyss while seeking ways to survive.
Role(s) and responsibilities:
- Creation and Conceptualization: Idea and development of a 3D third-person roguelike set in Hell with a Christian religious layer, exploring deep themes of human existence.
- Game Design Document (GDD): Development and writing to establish the project’s planning, design, and development, ensuring cohesion and clarity in the game’s vision.
- Team Management: Recruiting, training, and leading a team of 10 people, coordinating tasks, and ensuring deadlines and objectives are met.
- User Interface (UI) Development: Creation of wireframes and mockups in Figma, followed by implementation of the interface in Unity, ensuring a consistent and visually appealing user experience.
- Level Designer: Design of the island in ProBuilder to define sizes, times, and game flow, ensuring a coherent and immersive player experience.
- Investment Pitch Development: Creation of an investment pitch to highlight the game’s vision, potential, and market viability.