Project: Catalepsy is a 3D roguelike that blends exploration, deep narrative, and challenging gameplay. From the initial idea to the playable prototype, I led the entire development as a Game Designer, designing levels, systems, and mechanics while guiding a 10-person team to bring the project to life. It reflects my professional approach and how I apply creativity, leadership, and strategic vision in every project.

Catalepsy combines a hellish environment with a profound narrative that invites introspection. Every level, enemy, and system has been designed to deliver a coherent and demanding experience, where uncertainty and discovery are key.
My approach as a Game Designer focuses on crafting immersive worlds that not only entertain but also convey meaning and emotion to the player.
From concept to playable prototype, I led every stage of development:
Throughout the development of Catalepsy, I demonstrated and refined abilities that go beyond a simple list of skills:
Catalepsy is more than a personal project—it is tangible proof of my ability to lead and transform complex ideas into high-quality, playable experiences.
Every design decision reflects my strategic mindset and commitment to excellence. This project demonstrates my capability to take a game from concept to prototype, applying creativity, leadership, and professional vision.